Author |
Thread Statistics | Show CCP posts - 20 post(s) |

Alticus C Bear
University of Caille Gallente Federation
139
|
Posted - 2013.04.08 22:35:00 -
[1] - Quote
Fastest growing thread in a while. Luckily I was at work otherwise my initial reaction would probably have been
Nooooooooooooooooooo!!!!!!!!
For me the battleships are falling into three roles: -
Combat - fleet platform ship Combat - alternate weapon/utility/e-war ship Attack Battleship - Faster more appropriate for Solo Small gang
Mega would make a better fleet/combat battleship platform, the rate of fire bonus and the reduced drone bandwidth trade makes this a better fleet platform but still does not have more equivalent turrets than the Talos. Even with six lows and lower EHP it may still be a better fleet platform than the Hype. Personally I would up the EHP, slow it down and give it a 10% damage bonus and drop the drones back even further, keep the seven lows it makes for good buffer tank although I do not hate the 5 mids as the TE nerf makes room for TC more important.
Dominix probably just needed extra fittings and EHP, I do like the bonus change but may have saved that for the Navy version, as long as one version keeps the Hybrid damage bonus I do not mind too much but think keeping the damage bonus on the regular domi would have allowed for better balance between it and a Navy version that was able to fit Larger guns but with less bonus due to better fittings. Sentry Drones are pretty good but not great for fleets unless you have big plans.
Why the Hype should be the Attack Battleship
Feels like attack battleships are for more mobile solo/small gang applications. Active Armour is now faster than buffer tanking with the rig changes Active Armour is only viable in Solo small gang situations The EHP can be reduced as per the Attack Battleship stats but active tank can keep it brawling.
The fix
Armour tanking 1.5 improved things a great deal and the resist nerf on the Amarr ship starts to differentiate the two.
As you already state 5 mids are useful for attack battleships especially blaster platforms as it allows for these mids: -
[Hyperion, LAAR + Plate] Energized Adaptive Nano Membrane II Reactive Armor Hardener Large Ancillary Armor Repairer, Nanite Repair Paste Internal Force Field Array I 1600mm Reinforced Steel Plates II Magnetic Field Stabilizer II
100MN Microwarpdrive II Fleeting Propulsion Inhibitor I Faint Epsilon Warp Scrambler I Heavy Capacitor Booster II, Navy Cap Booster 800 Large Micro Jump Drive
Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L
Large Auxiliary Nano Pump I Large Auxiliary Nano Pump I Large Nanobot Accelerator I
Valkyrie II x5
The fit in my hanger, it doesnGÇÖt get out much but that is more due to the lack of large plexes and the cost and vulnerability of this ship it does have decent tank, buffer, DPS and uses all bonuses.
The five mids are also important for any fit variation for multiple reps where two cap boosters are required especially to counteract any kind of neuting pressure.
Hype needs some engagement flexibility so increase the drone bay to allow for further flights of drones. This becomes even more important if you keep the slot configuration as proposed as it is likely that tackle that will be sacrificed.
Glad you are listening and really hope some more updates are planned.
|

Alticus C Bear
University of Caille Gallente Federation
140
|
Posted - 2013.04.10 09:47:00 -
[2] - Quote
Pretty much perfect. Very good troll with the previous stats.
Domi even got more grid |

Alticus C Bear
University of Caille Gallente Federation
140
|
Posted - 2013.04.10 19:28:00 -
[3] - Quote
X Gallentius wrote:In what way is proposed Megathron better than the proposed Hyperion?
Hyperion: Better fitting stats. Check Better baseline tank all around. Check 7 m/s slower than Mega. Hey, at least something is better for the Megathron.
5th mid = tracking computer/tracking speed. 30% tracking bonus. Check. Better tracking. There goes the Megathron bonus.
dps from Drones: 125 more dps from 2x Ogres II's. Check. 9 effective turrets vs 8.75. Check One more utility high slot. Check
If Hyperion has no mag stabs, and Mega has one mag stab: 792 dps vs 815 dps. This difference could be accounted for with the launcher high slot of the Hyperion.
So, overall, Hyperion crowds into the Megathron space way too much. Why should I fly the Megathron? Not for rails. Other race's BS are clearly superior.
What is the Megathron's niche?
Edit: I think CCP is in a tough spot here. They clearly don't want to make the Megathron a good fleet ship by making it good with railguns (CPU...), and active repping bonuses suck, so they're left with two overlapping BS. Either Hyperion will be nerfed back to irrelevance, or it will crowd out the Megathron's engagement envelope. This is supposed to be about tiericide, but the Megathron has not been boosted to appropriate power level. Mega has rate of fire bonus so that is more like 7x1.33 = 9.31 turrets. |

Alticus C Bear
University of Caille Gallente Federation
140
|
Posted - 2013.04.11 15:47:00 -
[4] - Quote
I could certainly see that High on the Mega moving to a Mid instead of a low but with 8 lows the mega can still sub in as a decent fleet rail platform. Looks very flexible.
Looking at that Hellcat and the Rail Mega the interesting thing is when you shoot them at each other there is really only a 2k ehp in it in favour of the Hellcat. It is the CPU wall the Mega hits that is holding it back resorting to ANPGÇÖs.
|

Alticus C Bear
University of Caille Gallente Federation
140
|
Posted - 2013.04.15 23:58:00 -
[5] - Quote
Seriously think people are underestimating the strength of the Domi's drone bonus.
I understand the concerns between the Domi and the Geddon with similar tank and DPS but the Domi's DPS projection is on another level. If there is a fix for sentries coming then with 150k EHP and being able to swap from brawling to sniping in an instant it will be a serious fleet contender.
The turret DPS loss is not a huge deal considering the all round buffs it is getting. There is a argument the Geddon still has too high a fittings and it should really need to make sacrifices to fit many heavy neuts. |

Alticus C Bear
University of Caille Gallente Federation
142
|
Posted - 2013.04.24 23:25:00 -
[6] - Quote
Marxzo Andoun wrote: Why would anyone sit in station and fit up a Domi for anything other than sentry sniping given all the other ships that would fill the roles you listed above? Humor value?
Be practical if you want to be taken seriously.
Engagement flexibility.
Really think people are underestimating the drone bonus, combat drones donGÇÖt benefit from the optimal a great deal but the tracking bonus at 50% is the highest that has been given out. It will improve dps application against all ship types.
Well applied drone DPS, a few heavy neuts, hefty tank and a decent number of mids. It can do pretty much everything it did before better except perhaps shield gank DPS.
Micro Jump Drive, Microwarpdrive, scram, web, cap booster combination allows it to move between long and short range. Single DLA brings control range up near targeting range.
That said powergrid is tight compared to the Geddon even with the improvements and itGÇÖs increased reliance on Drones over even the Geddon deserves more drone bay.
CCP Rise wrote: I also want to mention here that while the drone system overall needs looking at, we here on the balance team have some short term ideas for helping the usability of sentry drones GÇô no timeframe on them as of yet, but its something we have in mind.
This will be key to the success of the Domi and it is a bit of an unknown with many potential fixes.
Increased control range for sentries, in fact control range could vary for all drone types and could be another useful balancing factor.
Sentries able to move at 100-200m/s so that a sentry ship can keep aligned.
Sentries auto scoop if in range on warp.
There are now more fast frigates and cruisers as a whole got a speed buff, Light and medium Drone speed and tracking needs improving a lot.
There have been many other suggestions proposed. |

Alticus C Bear
University of Caille Gallente Federation
143
|
Posted - 2013.04.26 15:03:00 -
[7] - Quote
You really that sure?
Jizzmaster Mckenzie wrote: Tracking bonus is absolutely, positively, one hundred eleventy percent IRRELEVANT to non-sentry drones.
Most peopleGÇÖs complaints have been that the optimal bonus would have very little impact on normal combat drones not the tracking bonus. I would also find it strange if your supposition regarding the tracking bonus being useless for non sentry drones is true, that CCP has given out tracking bonuses to the Tristan and Navy Vexor neither of which seems entirely based around sentry drones.
Having tested the Domi on Singularity and Duality and having analysed the combat logs I am happy that within the game the tracking plus optimal bonus results in more applied damage by Ogres regardless of however Drone tracking allegedly applies.
Jizzmaster Mckenzie wrote: You lost the ability to do any gank fits.
Shield Gank fits can still put out over 1500dps, and can still hit 1100dps with Blasters and a hefty armour tank.
Jizzmaster Mckenzie wrote: No, it is either long-range with sentries, or short range with non-sentries. What do you think will happen if I drop sentries and MJD?
My sentries keep firing and I end up nearer to my target and now far away from my destructible DPS source, if you want to switch flights then disconnect from them and deploy heavies, you can reconnect to them if needed. Or you scoop and drop again in a new location; these are tactical choices and are far from dull.
Do I think it has reached its full potential? No. But it is drones that need tweaking at this point more than the Domi.
|

Alticus C Bear
University of Caille Gallente Federation
144
|
Posted - 2013.04.29 11:14:00 -
[8] - Quote
If anything I would hit the Mega's drone bandwidth again. In practice the 2-2-1 drone combo will be rarely used. Better to reduce on paper DPS (if people have genuine concerns it is overpowered) opting for 50 (75) bay (bandwidth) a flight of mediums and flight of lights is more practical. |

Alticus C Bear
University of Caille Gallente Federation
144
|
Posted - 2013.04.30 10:32:00 -
[9] - Quote
Broxus Maximas wrote:Here is what I would change the Domi to:
Gallente Battleship Skill Bonuses: +15% Drone Damage and Drone hitpoints +10% Drone optimal range, Velocity and Drone tracking speed (replaces large hybrid turret damage)
Slot layout: 6H, 5M, 7L; 5(-1) turrets , 0 launchers Fittings: 10000 PWG(+1000), 600 CPU Defense (shields / armor / hull) : 7200(+1731) / 8000(+1789) / 8500(+1859) Capacitor (amount / recharge rate / cap per second) : 6000(+1000) / 1087s / 5.51 Mobility (max velocity / agility / mass / align time): 109 / .1254 / 100250000(+3150000) / 16.88s Drones (bandwidth / bay): 125 / 425(+50) Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 90 / 7 Sensor strength: 22 Magnetometric Sensor Strength Signature radius: 465(+45)
Still less damage, but better drone utility and now the Domi has a utility high for armor/shield repping or a neut. Overall it now becomes a decent fleet ship and a true drone boat. My changes are highlighted by _____.
This is interesting, it's still hard see how any of the Gallente line up can compete with the Rokh/Abaddon as fleet setups (Minmatar works because of artillery alpha).
Might need to lose a further turret for balance. May indirectly solve the drone control range problem by giving two free utility highs for DLA's that can be swapped for neuts for close range builds. Gives it a definite distinction against the Geddon.
The Domi badly needs at least 25 more bay if not another 50.
50% velocity bonus may be a little too much. |

Alticus C Bear
University of Caille Gallente Federation
145
|
Posted - 2013.04.30 20:21:00 -
[10] - Quote
Attack battleships
I may post this in every thread.
Anybody feel these are a little lacking in their role.
The Mega may be an exception due to itGÇÖs opportunity for massive close range DPS but generally these feel like they should be on the move and yet seem to have cap problems doing so, this is not so much a problem for combat battleships that may end up in scram range or as fleet platforms where mobility is just one factor.
Attack frigates have a role bonus over combat frigates, this helps them maintain tackle and speed by reducing the cap draw of propulsion disruption modules. At battleship level such a bonus would make very little difference but at battleship level, no ship can run a Microwarpdrive for any significant period of time.
How would people feel about a cap reduction role bonus for propulsion modules for all Attack Battleships? Even something as strong as 50% or even 75% to enable these ships to stay on the move (as much as battleships can) without constant cap boosting.
|

Alticus C Bear
University of Caille Gallente Federation
152
|
Posted - 2013.05.17 20:28:00 -
[11] - Quote
Phoenix Torp wrote: Oh! Really!? 30CPU to put what? An Energized Armor Layering Membrane? Even the EANM use 36CPU. And after putting railguns in a Mega, why I should fit that anomaly similar to a ship if I can fit a Rokh!? At least the Rokh have an EHP boost that will give more surveillance for solo-pvp in low-sec/null-sec, and a optimal bonus that flavors the blasters over the railguns, and that make it viable for a railgun sniper approach at massive fleets in 0.0. Explain to me: why I should fit a Mega if I have in a Rokh a better version of the Mega?
30 base CPU is 37.5 CPU with skills. That looks to be a ANP II upgraded to EANP II. |
|
|